gnu-social/plugins/Xmpp/Fake_XMPP.php

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XMPP queued output & initial retooling of DB queue manager to support non-Notice objects. Queue handlers for XMPP individual & firehose output now send their XML stanzas to another output queue instead of connecting directly to the chat server. This lets us have as many general processing threads as we need, while all actual XMPP input and output go through a single daemon with a single connection open. This avoids problems with multiple connected resources: * multiple windows shown in some chat clients (psi, gajim, kopete) * extra load on server * incoming message delivery forwarding issues Database changes: * queue_item drops 'notice_id' in favor of a 'frame' blob. This is based on Craig Andrews' work branch to generalize queues to take any object, but conservatively leaving out the serialization for now. Table updater (preserves any existing queued items) in db/rc3to09.sql Code changes to watch out for: * Queue handlers should now define a handle() method instead of handle_notice() * QueueDaemon and XmppDaemon now share common i/o (IoMaster) and respawning thread management (RespawningDaemon) infrastructure. * The polling XmppConfirmManager has been dropped, as the message is queued directly when saving IM settings. * Enable $config['queue']['debug_memory'] to output current memory usage at each run through the event loop to watch for memory leaks To do: * Adapt XMPP i/o to component connection mode for multi-site support. * XMPP input can also be broken out to a queue, which would allow the actual notice save etc to be handled by general queue threads. * Make sure there are no problems with simply pushing serialized Notice objects to queues. * Find a way to improve interactive performance of the database-backed queue handler; polling is pretty painful to XMPP. * Possibly redo the way QueueHandlers are injected into a QueueManager. The grouping used to split out the XMPP output queue is a bit awkward.
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<?php
/**
* StatusNet, the distributed open-source microblogging tool
*
* Instead of sending XMPP messages, retrieve the raw XML that would be sent
XMPP queued output & initial retooling of DB queue manager to support non-Notice objects. Queue handlers for XMPP individual & firehose output now send their XML stanzas to another output queue instead of connecting directly to the chat server. This lets us have as many general processing threads as we need, while all actual XMPP input and output go through a single daemon with a single connection open. This avoids problems with multiple connected resources: * multiple windows shown in some chat clients (psi, gajim, kopete) * extra load on server * incoming message delivery forwarding issues Database changes: * queue_item drops 'notice_id' in favor of a 'frame' blob. This is based on Craig Andrews' work branch to generalize queues to take any object, but conservatively leaving out the serialization for now. Table updater (preserves any existing queued items) in db/rc3to09.sql Code changes to watch out for: * Queue handlers should now define a handle() method instead of handle_notice() * QueueDaemon and XmppDaemon now share common i/o (IoMaster) and respawning thread management (RespawningDaemon) infrastructure. * The polling XmppConfirmManager has been dropped, as the message is queued directly when saving IM settings. * Enable $config['queue']['debug_memory'] to output current memory usage at each run through the event loop to watch for memory leaks To do: * Adapt XMPP i/o to component connection mode for multi-site support. * XMPP input can also be broken out to a queue, which would allow the actual notice save etc to be handled by general queue threads. * Make sure there are no problems with simply pushing serialized Notice objects to queues. * Find a way to improve interactive performance of the database-backed queue handler; polling is pretty painful to XMPP. * Possibly redo the way QueueHandlers are injected into a QueueManager. The grouping used to split out the XMPP output queue is a bit awkward.
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*
* PHP version 5
*
* LICENCE: This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* @category Network
* @package StatusNet
* @author Brion Vibber <brion@status.net>
* @copyright 2010 StatusNet, Inc.
* @license http://www.fsf.org/licensing/licenses/agpl-3.0.html GNU Affero General Public License version 3.0
* @link http://status.net/
*/
if (!defined('STATUSNET') && !defined('LACONICA')) {
exit(1);
}
class Fake_XMPP extends XMPPHP_XMPP
XMPP queued output & initial retooling of DB queue manager to support non-Notice objects. Queue handlers for XMPP individual & firehose output now send their XML stanzas to another output queue instead of connecting directly to the chat server. This lets us have as many general processing threads as we need, while all actual XMPP input and output go through a single daemon with a single connection open. This avoids problems with multiple connected resources: * multiple windows shown in some chat clients (psi, gajim, kopete) * extra load on server * incoming message delivery forwarding issues Database changes: * queue_item drops 'notice_id' in favor of a 'frame' blob. This is based on Craig Andrews' work branch to generalize queues to take any object, but conservatively leaving out the serialization for now. Table updater (preserves any existing queued items) in db/rc3to09.sql Code changes to watch out for: * Queue handlers should now define a handle() method instead of handle_notice() * QueueDaemon and XmppDaemon now share common i/o (IoMaster) and respawning thread management (RespawningDaemon) infrastructure. * The polling XmppConfirmManager has been dropped, as the message is queued directly when saving IM settings. * Enable $config['queue']['debug_memory'] to output current memory usage at each run through the event loop to watch for memory leaks To do: * Adapt XMPP i/o to component connection mode for multi-site support. * XMPP input can also be broken out to a queue, which would allow the actual notice save etc to be handled by general queue threads. * Make sure there are no problems with simply pushing serialized Notice objects to queues. * Find a way to improve interactive performance of the database-backed queue handler; polling is pretty painful to XMPP. * Possibly redo the way QueueHandlers are injected into a QueueManager. The grouping used to split out the XMPP output queue is a bit awkward.
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{
public $would_be_sent = null;
XMPP queued output & initial retooling of DB queue manager to support non-Notice objects. Queue handlers for XMPP individual & firehose output now send their XML stanzas to another output queue instead of connecting directly to the chat server. This lets us have as many general processing threads as we need, while all actual XMPP input and output go through a single daemon with a single connection open. This avoids problems with multiple connected resources: * multiple windows shown in some chat clients (psi, gajim, kopete) * extra load on server * incoming message delivery forwarding issues Database changes: * queue_item drops 'notice_id' in favor of a 'frame' blob. This is based on Craig Andrews' work branch to generalize queues to take any object, but conservatively leaving out the serialization for now. Table updater (preserves any existing queued items) in db/rc3to09.sql Code changes to watch out for: * Queue handlers should now define a handle() method instead of handle_notice() * QueueDaemon and XmppDaemon now share common i/o (IoMaster) and respawning thread management (RespawningDaemon) infrastructure. * The polling XmppConfirmManager has been dropped, as the message is queued directly when saving IM settings. * Enable $config['queue']['debug_memory'] to output current memory usage at each run through the event loop to watch for memory leaks To do: * Adapt XMPP i/o to component connection mode for multi-site support. * XMPP input can also be broken out to a queue, which would allow the actual notice save etc to be handled by general queue threads. * Make sure there are no problems with simply pushing serialized Notice objects to queues. * Find a way to improve interactive performance of the database-backed queue handler; polling is pretty painful to XMPP. * Possibly redo the way QueueHandlers are injected into a QueueManager. The grouping used to split out the XMPP output queue is a bit awkward.
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/**
* Constructor
*
* @param string $host
* @param integer $port
* @param string $user
* @param string $password
* @param string $resource
* @param string $server
* @param boolean $printlog
* @param string $loglevel
*/
public function __construct($host, $port, $user, $password, $resource, $server = null, $printlog = false, $loglevel = null)
{
parent::__construct($host, $port, $user, $password, $resource, $server, $printlog, $loglevel);
// Normally the fulljid isn't filled out until resource binding time;
// we need to save it here since we're not talking to a real server.
$this->fulljid = "{$this->basejid}/{$this->resource}";
}
/**
* Send a formatted message to the outgoing queue for later forwarding
* to a real XMPP connection.
*
* @param string $msg
*/
public function send($msg, $timeout=NULL)
{
$this->would_be_sent = $msg;
XMPP queued output & initial retooling of DB queue manager to support non-Notice objects. Queue handlers for XMPP individual & firehose output now send their XML stanzas to another output queue instead of connecting directly to the chat server. This lets us have as many general processing threads as we need, while all actual XMPP input and output go through a single daemon with a single connection open. This avoids problems with multiple connected resources: * multiple windows shown in some chat clients (psi, gajim, kopete) * extra load on server * incoming message delivery forwarding issues Database changes: * queue_item drops 'notice_id' in favor of a 'frame' blob. This is based on Craig Andrews' work branch to generalize queues to take any object, but conservatively leaving out the serialization for now. Table updater (preserves any existing queued items) in db/rc3to09.sql Code changes to watch out for: * Queue handlers should now define a handle() method instead of handle_notice() * QueueDaemon and XmppDaemon now share common i/o (IoMaster) and respawning thread management (RespawningDaemon) infrastructure. * The polling XmppConfirmManager has been dropped, as the message is queued directly when saving IM settings. * Enable $config['queue']['debug_memory'] to output current memory usage at each run through the event loop to watch for memory leaks To do: * Adapt XMPP i/o to component connection mode for multi-site support. * XMPP input can also be broken out to a queue, which would allow the actual notice save etc to be handled by general queue threads. * Make sure there are no problems with simply pushing serialized Notice objects to queues. * Find a way to improve interactive performance of the database-backed queue handler; polling is pretty painful to XMPP. * Possibly redo the way QueueHandlers are injected into a QueueManager. The grouping used to split out the XMPP output queue is a bit awkward.
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}
//@{
/**
* Stream i/o functions disabled; only do output
XMPP queued output & initial retooling of DB queue manager to support non-Notice objects. Queue handlers for XMPP individual & firehose output now send their XML stanzas to another output queue instead of connecting directly to the chat server. This lets us have as many general processing threads as we need, while all actual XMPP input and output go through a single daemon with a single connection open. This avoids problems with multiple connected resources: * multiple windows shown in some chat clients (psi, gajim, kopete) * extra load on server * incoming message delivery forwarding issues Database changes: * queue_item drops 'notice_id' in favor of a 'frame' blob. This is based on Craig Andrews' work branch to generalize queues to take any object, but conservatively leaving out the serialization for now. Table updater (preserves any existing queued items) in db/rc3to09.sql Code changes to watch out for: * Queue handlers should now define a handle() method instead of handle_notice() * QueueDaemon and XmppDaemon now share common i/o (IoMaster) and respawning thread management (RespawningDaemon) infrastructure. * The polling XmppConfirmManager has been dropped, as the message is queued directly when saving IM settings. * Enable $config['queue']['debug_memory'] to output current memory usage at each run through the event loop to watch for memory leaks To do: * Adapt XMPP i/o to component connection mode for multi-site support. * XMPP input can also be broken out to a queue, which would allow the actual notice save etc to be handled by general queue threads. * Make sure there are no problems with simply pushing serialized Notice objects to queues. * Find a way to improve interactive performance of the database-backed queue handler; polling is pretty painful to XMPP. * Possibly redo the way QueueHandlers are injected into a QueueManager. The grouping used to split out the XMPP output queue is a bit awkward.
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*/
public function connect($timeout = 30, $persistent = false, $sendinit = true)
{
throw new Exception("Can't connect to server from fake XMPP.");
XMPP queued output & initial retooling of DB queue manager to support non-Notice objects. Queue handlers for XMPP individual & firehose output now send their XML stanzas to another output queue instead of connecting directly to the chat server. This lets us have as many general processing threads as we need, while all actual XMPP input and output go through a single daemon with a single connection open. This avoids problems with multiple connected resources: * multiple windows shown in some chat clients (psi, gajim, kopete) * extra load on server * incoming message delivery forwarding issues Database changes: * queue_item drops 'notice_id' in favor of a 'frame' blob. This is based on Craig Andrews' work branch to generalize queues to take any object, but conservatively leaving out the serialization for now. Table updater (preserves any existing queued items) in db/rc3to09.sql Code changes to watch out for: * Queue handlers should now define a handle() method instead of handle_notice() * QueueDaemon and XmppDaemon now share common i/o (IoMaster) and respawning thread management (RespawningDaemon) infrastructure. * The polling XmppConfirmManager has been dropped, as the message is queued directly when saving IM settings. * Enable $config['queue']['debug_memory'] to output current memory usage at each run through the event loop to watch for memory leaks To do: * Adapt XMPP i/o to component connection mode for multi-site support. * XMPP input can also be broken out to a queue, which would allow the actual notice save etc to be handled by general queue threads. * Make sure there are no problems with simply pushing serialized Notice objects to queues. * Find a way to improve interactive performance of the database-backed queue handler; polling is pretty painful to XMPP. * Possibly redo the way QueueHandlers are injected into a QueueManager. The grouping used to split out the XMPP output queue is a bit awkward.
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}
public function disconnect()
{
throw new Exception("Can't connect to server from fake XMPP.");
XMPP queued output & initial retooling of DB queue manager to support non-Notice objects. Queue handlers for XMPP individual & firehose output now send their XML stanzas to another output queue instead of connecting directly to the chat server. This lets us have as many general processing threads as we need, while all actual XMPP input and output go through a single daemon with a single connection open. This avoids problems with multiple connected resources: * multiple windows shown in some chat clients (psi, gajim, kopete) * extra load on server * incoming message delivery forwarding issues Database changes: * queue_item drops 'notice_id' in favor of a 'frame' blob. This is based on Craig Andrews' work branch to generalize queues to take any object, but conservatively leaving out the serialization for now. Table updater (preserves any existing queued items) in db/rc3to09.sql Code changes to watch out for: * Queue handlers should now define a handle() method instead of handle_notice() * QueueDaemon and XmppDaemon now share common i/o (IoMaster) and respawning thread management (RespawningDaemon) infrastructure. * The polling XmppConfirmManager has been dropped, as the message is queued directly when saving IM settings. * Enable $config['queue']['debug_memory'] to output current memory usage at each run through the event loop to watch for memory leaks To do: * Adapt XMPP i/o to component connection mode for multi-site support. * XMPP input can also be broken out to a queue, which would allow the actual notice save etc to be handled by general queue threads. * Make sure there are no problems with simply pushing serialized Notice objects to queues. * Find a way to improve interactive performance of the database-backed queue handler; polling is pretty painful to XMPP. * Possibly redo the way QueueHandlers are injected into a QueueManager. The grouping used to split out the XMPP output queue is a bit awkward.
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}
public function process()
{
throw new Exception("Can't read stream from fake XMPP.");
XMPP queued output & initial retooling of DB queue manager to support non-Notice objects. Queue handlers for XMPP individual & firehose output now send their XML stanzas to another output queue instead of connecting directly to the chat server. This lets us have as many general processing threads as we need, while all actual XMPP input and output go through a single daemon with a single connection open. This avoids problems with multiple connected resources: * multiple windows shown in some chat clients (psi, gajim, kopete) * extra load on server * incoming message delivery forwarding issues Database changes: * queue_item drops 'notice_id' in favor of a 'frame' blob. This is based on Craig Andrews' work branch to generalize queues to take any object, but conservatively leaving out the serialization for now. Table updater (preserves any existing queued items) in db/rc3to09.sql Code changes to watch out for: * Queue handlers should now define a handle() method instead of handle_notice() * QueueDaemon and XmppDaemon now share common i/o (IoMaster) and respawning thread management (RespawningDaemon) infrastructure. * The polling XmppConfirmManager has been dropped, as the message is queued directly when saving IM settings. * Enable $config['queue']['debug_memory'] to output current memory usage at each run through the event loop to watch for memory leaks To do: * Adapt XMPP i/o to component connection mode for multi-site support. * XMPP input can also be broken out to a queue, which would allow the actual notice save etc to be handled by general queue threads. * Make sure there are no problems with simply pushing serialized Notice objects to queues. * Find a way to improve interactive performance of the database-backed queue handler; polling is pretty painful to XMPP. * Possibly redo the way QueueHandlers are injected into a QueueManager. The grouping used to split out the XMPP output queue is a bit awkward.
2010-01-22 09:42:50 +09:00
}
public function processUntil($event, $timeout=-1)
{
throw new Exception("Can't read stream from fake XMPP.");
XMPP queued output & initial retooling of DB queue manager to support non-Notice objects. Queue handlers for XMPP individual & firehose output now send their XML stanzas to another output queue instead of connecting directly to the chat server. This lets us have as many general processing threads as we need, while all actual XMPP input and output go through a single daemon with a single connection open. This avoids problems with multiple connected resources: * multiple windows shown in some chat clients (psi, gajim, kopete) * extra load on server * incoming message delivery forwarding issues Database changes: * queue_item drops 'notice_id' in favor of a 'frame' blob. This is based on Craig Andrews' work branch to generalize queues to take any object, but conservatively leaving out the serialization for now. Table updater (preserves any existing queued items) in db/rc3to09.sql Code changes to watch out for: * Queue handlers should now define a handle() method instead of handle_notice() * QueueDaemon and XmppDaemon now share common i/o (IoMaster) and respawning thread management (RespawningDaemon) infrastructure. * The polling XmppConfirmManager has been dropped, as the message is queued directly when saving IM settings. * Enable $config['queue']['debug_memory'] to output current memory usage at each run through the event loop to watch for memory leaks To do: * Adapt XMPP i/o to component connection mode for multi-site support. * XMPP input can also be broken out to a queue, which would allow the actual notice save etc to be handled by general queue threads. * Make sure there are no problems with simply pushing serialized Notice objects to queues. * Find a way to improve interactive performance of the database-backed queue handler; polling is pretty painful to XMPP. * Possibly redo the way QueueHandlers are injected into a QueueManager. The grouping used to split out the XMPP output queue is a bit awkward.
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}
public function read()
{
throw new Exception("Can't read stream from fake XMPP.");
XMPP queued output & initial retooling of DB queue manager to support non-Notice objects. Queue handlers for XMPP individual & firehose output now send their XML stanzas to another output queue instead of connecting directly to the chat server. This lets us have as many general processing threads as we need, while all actual XMPP input and output go through a single daemon with a single connection open. This avoids problems with multiple connected resources: * multiple windows shown in some chat clients (psi, gajim, kopete) * extra load on server * incoming message delivery forwarding issues Database changes: * queue_item drops 'notice_id' in favor of a 'frame' blob. This is based on Craig Andrews' work branch to generalize queues to take any object, but conservatively leaving out the serialization for now. Table updater (preserves any existing queued items) in db/rc3to09.sql Code changes to watch out for: * Queue handlers should now define a handle() method instead of handle_notice() * QueueDaemon and XmppDaemon now share common i/o (IoMaster) and respawning thread management (RespawningDaemon) infrastructure. * The polling XmppConfirmManager has been dropped, as the message is queued directly when saving IM settings. * Enable $config['queue']['debug_memory'] to output current memory usage at each run through the event loop to watch for memory leaks To do: * Adapt XMPP i/o to component connection mode for multi-site support. * XMPP input can also be broken out to a queue, which would allow the actual notice save etc to be handled by general queue threads. * Make sure there are no problems with simply pushing serialized Notice objects to queues. * Find a way to improve interactive performance of the database-backed queue handler; polling is pretty painful to XMPP. * Possibly redo the way QueueHandlers are injected into a QueueManager. The grouping used to split out the XMPP output queue is a bit awkward.
2010-01-22 09:42:50 +09:00
}
public function readyToProcess()
{
throw new Exception("Can't read stream from fake XMPP.");
XMPP queued output & initial retooling of DB queue manager to support non-Notice objects. Queue handlers for XMPP individual & firehose output now send their XML stanzas to another output queue instead of connecting directly to the chat server. This lets us have as many general processing threads as we need, while all actual XMPP input and output go through a single daemon with a single connection open. This avoids problems with multiple connected resources: * multiple windows shown in some chat clients (psi, gajim, kopete) * extra load on server * incoming message delivery forwarding issues Database changes: * queue_item drops 'notice_id' in favor of a 'frame' blob. This is based on Craig Andrews' work branch to generalize queues to take any object, but conservatively leaving out the serialization for now. Table updater (preserves any existing queued items) in db/rc3to09.sql Code changes to watch out for: * Queue handlers should now define a handle() method instead of handle_notice() * QueueDaemon and XmppDaemon now share common i/o (IoMaster) and respawning thread management (RespawningDaemon) infrastructure. * The polling XmppConfirmManager has been dropped, as the message is queued directly when saving IM settings. * Enable $config['queue']['debug_memory'] to output current memory usage at each run through the event loop to watch for memory leaks To do: * Adapt XMPP i/o to component connection mode for multi-site support. * XMPP input can also be broken out to a queue, which would allow the actual notice save etc to be handled by general queue threads. * Make sure there are no problems with simply pushing serialized Notice objects to queues. * Find a way to improve interactive performance of the database-backed queue handler; polling is pretty painful to XMPP. * Possibly redo the way QueueHandlers are injected into a QueueManager. The grouping used to split out the XMPP output queue is a bit awkward.
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}
//@}
}